The title may sound confusing so here is an image. I select some components, Maya changes pivot to the midpoint of these components and now I want to snap some other object there. I found a solution, but it's annoying to work with: 1. Duplicate the object. 2. Select components. 3. Merge to center.4. Create -> Locator.5.…
Hey ned_poreyra, it's not as convenient as the 3D cursor in Blender but you can use a cluster to quickly setup a selectable/snapable object at an average component selection. 1. Select components 2. In the Rigging menu set, select Deform > Cluster 3. Snap or constrain object to the cluster Best, CJW