Hey all! so I'm making a set of mod tools for a couple of video games as the tools are either non existent or outdated and no longer work on modern systems. I'm starting off with a simple converter for the game's model files that will convert them to Wavefront OBJ and then back again. These are proprietary file formats…
it also seems to be in big endian byte order or there is some very odd alignment going on :/ the raw data suggest first five faces would be... 1 2 3 4 5 6 7 7 8 8 9 10 9 11 12 that's one bad "chunk" file implementation..... the point of the doom chunk file format is the sizeof chunk in bytes (4 bytes after the 4 byte tag)…