Vertices and Faces are in the MEMB section, the first vertex starts 80 bytes after the 'MEMB' string, then the faces start immediately after the vertices. GEOM and MESH are just properties sections.
Hey all! so I'm making a set of mod tools for a couple of video games as the tools are either non existent or outdated and no longer work on modern systems. I'm starting off with a simple converter for the game's model files that will convert them to Wavefront OBJ and then back again. These are proprietary file formats…