And supposing we start from a basemesh for the anatomy, do you thing it's possible to make all the armor, clothes and weapon in one day ? This particular example feel quite heavy on that part to the beginer that I am...
I see, very informative... well, I was meaning dirty then lol (and retopo & texturing not included) But if you stick 99% to the concept art that you are given to translate in 3d, apart from the topology, they shouldn't be unhappy with the visual look and shapes as this is the very concept art that they approved ?
At this quality i would assume three to four weeks or more inkluding feedback. Highress only would take twoo weeks. You could do it in one week dirty without any feedback.
I see, so communication and being annoying to other is a skill that will smooth the workflow and quicken the process ! Good to know (just joking but I get the point)
There are many different ways you can mess up the interpretation of a concept. Beyond that, often concepts are not actually in the exact style of the game or may slightly deviate from necessary technical constraints that you will need to keep in mind; all of which will have necessary feedback required to address how you…
Thats not gonna happen. 2d concept often cant get translated 1:1 into 3D. And there is a lot of room to get it working in different ways. Its impossible to read the artdirectors mind. And some shapes have to tried several times and choose the best working. For example there is an armor piece with 5 spikes. During modeling…
Sure I totally agree before focusing on the speed I should be able to make it perfectly no matter how long it takes and it is always like that. When making a piece I will always spend a lot more time than I do once I have repeated the process on the same piece 10 times. And the good point is that once I am at ease making…
no, especially not as a beginner. Most senior character artists I have worked with in studios tend to work on characters for 2-3 weeks at a time in most cases, 8 hours a day. hero/main characters I have seen worked on and iterated for months at a time. One day is a completely unrealistic timeline to deliver anything of…
When I am doing art for other people I basically ask them so many questions to the point that the get annoyed with it before I'll even begin. Because if I don't, then I'll get annoyed doing things over a million times because they had a certain idea that wasn't made clear up front. Too bad for the hopeless introvert that…