And supposing we start from a basemesh for the anatomy, do you thing it's possible to make all the armor, clothes and weapon in one day ? This particular example feel quite heavy on that part to the beginer that I am...
Thats not gonna happen. 2d concept often cant get translated 1:1 into 3D. And there is a lot of room to get it working in different ways. Its impossible to read the artdirectors mind. And some shapes have to tried several times and choose the best working. For example there is an armor piece with 5 spikes. During modeling…
Dirty means. I do it my way not following the pipeline rules. And not waiting for any feedback from the art direction. Any game does have rules how you have to build the asset. And those arnt rules to get the asset fast. Those are made to get a consistent look from a team of artists. And to pass a working asset over to…