I've gone through that, but I'll look again. Here is a cylinder I'll use to show this. First I use a UVW Remove utility, then I make it an editable poly and add in my Unwrap modifier then mark these seams: Now for example sake, I didn't want to cut that seam all the way through the top and bottom cap, I have no way to…
Sadly my experience with Max is limited. I was told this because when you make a cylinder for example and convert it to an editable poly, then add the unwrap mod you get the map seams by default: This person told me to always use the reset to remove those map seams. I did notice if I ignore it and mark my seams around each…