Hey guys, I am goingon with creation of my modular brick wall. Currently, I have about 15 wall pieces, both highpoly and lowpoly. I wanted to texture this in Substance painter, but I read somwhere that it is better to use substance designer. I am fairly familiar with painter, somewhat less with designer. I have also tried…
I blocked out the whoe castle. Well more less. I still have to model windows and doors, some details etc. But there is something odd about this, I just cant get what it is. Looks more like a minecraft build than actual 3D. What I am afraid of is that textures will take up so much memory that the whole scene will just crash.
@Filip5 I know that ubisoft usually do their HP sculpted (some are SD) and paint them in SP, cause it's just a faster workflow, and if you're familiar to photoshop, you know what to do. You could use both. But tbh, use what you think would be faster.