Hi Polycount. I'm very new to rigging and I've been looking around for a while now of techniques I can use to properly rig this machine I'm working on. I've found a lot of mixed information and I'm definitely doing things wrong. Here is the machine. For now just trying to work with one arm, will be adding 3 more once I…
I'm not a rigger by any means, but I believe via an IK rig, assigning joints too an armature (which I think is missing here) allows for control of parented constraints enabling animation as expected. Basics on how this would work, an example in Maya.