Hey everyone! Been pretty stuck on how to solve this problem. Want to try make a character that could be used in film. Every tutorial I look at for film uses models that are SubD models and they create displacement maps in ZBrush. These aren't SubD models 🤔 They're kind of models with gross topo. The only way I can think…
you can UV hipoly models like this - since it's for film you don't need to be so picky about making neat UV islands - often you can just auto-unwrap the model. For a film you wouldn't necessarily paint the whole mesh - for the armband you could use tiling textures combined with edge based shader masks to add wear and tear.…