Can anyone help? I haven't used Unreal in a long time, and I'm struggling. I'm trying to get my meshes from Substance to Unreal, but after setting up the material, it has extremely strange lighting, and looks completely different to how it did in Substance. You can see that Substance's lighting was clean and uniform. But…
There's no shadows in the substance image. It actually looks unlit to me. If you want the same effect in Unreal put a skylight actor in your level and turn up the intensity of it until you don't have shadows.