Yep, all of that is correct. Currently, we have two ray tracer backends, a generic one that will run on practically any modern GPU, and an Nvidia RTX specific (Optix) mode, which is faster if you have an RTX card. There shouldn't be any difference in image quality. The generic mode is faster if you don't have an RTX card,…
I just watched Marmoset's video on the new raytracing features and tried looking around in their website, but was left with the following doubts. 1-This raytracing feature has nothing to do with screenspace methods, such as rays only being projected on what the camera sees or whatnot, correct? 2-Is it fair to compare now…
Got in contact with Marmoset and Mark Doeden replied. Posting his answers here for anyone else interested in these points. 1 - Correct, Toolbag 4's new ray traced renderer is a full path traced rendering engine. Alternately, we still support raster rendering mode too (it's the fallback with RT disabled) which offers some…