Also, I've been having some problems with decals lately inside of Unreal Engine, and I havent really found a solution to this yet so I'm going to ask here. When I'm applying a decal to an emissive surface, it only appears very subtly on the surface, as if the emissive was overriding the decal on top. I tried multiple…
Deferred decals have some limitations, yes. If you have tried all the blending modes then im afraid theres nothing else to do. Either try to make the emmissive material behind another transparent material (think of a headlight) and the decal will project only on the glass. Or make the decal an actual mesh with transparency…
Hey Teodor, Thanks for the help! A masked plane works great, I cant believe I haven't thought of that haha. Also, I might be wrong, but I don't think deferred decals works on other translucent surfaces either. I tried it on the glass in the back and it does the same thing, but the masked plane alternative works well for…
Hey everyone! A couple of weeks ago I started working on this environment based on the Scifi\Horror movie "Event horizon". There's still many things to be done, but here's my progress so far: For this project I wanted to try using the Star citizen\Alien Isolation workflow, wich means that most assets will be textured using…