I really love this texture so far! I can't wait to see the tutorial come out - I've been looking through your current tutorials and they've been so informative. Amazing job on this so far, it's really cool to see how it's building on itself.
Yo! Thiago Klafke here, sharing updates on my next personal project, "Costa Del Sol"! This environment is inspired by the Costa Del Sol region in Spain. I fell in love with the architecture of this place right away. I love how bold and straightforward the shapes are and how the color pops come from plants, props, and…
Ooooh ... looking super cool! Sub'd! :) (Though I already have bought your "Office Environment" Tutorial and it's still waiting for me to even start watching it... :# )
Haha awesome! I think the tutorials are very complementary to each other. In the office one I focused on modular interiors, and this one is more about "free form" exteriors (though they are still kind of modular, and would be very easy to just plug interiors using techniques from the Office tut into these buildings).
Awesome! Yeah I'm leaning towards 80% Dishonored, 20% Overwatch if that makes sense haha. But as I record, I also show ways to stylize assets more or less.
Nice blockout ! it's all starting to come to life. Do you think you will make a realistic rendering? the material already gives me an idea. Anyway, I can't wait to see the end result.
When I was learning SD, I was put off by how long the official videos are. So I recorded a crash course introduction, where I show only the main tools you need to know to make cool textures, and also the general method that I use for most textures, so you can go from zero to this in about an hour and half There's a lot…
Does anyone still visit polycount, or everyone is gone to Artstation? :smiley: Here's a new dev log, with some behind the scenes and thoughts about the map: https://www.youtube.com/watch?v=0CWQMIekUwk&ab_channel=TKEnvironments Cheers!