Hi, I'm trying to improve my anatomy sculpting through base and likeness sculpts. Any help greatly appreciated :) *Latest* Further anatomy studies: Character play. Back to basics. A base sculpt from muscle reference. A likeness attempt:
As always, thanks @carvuliero :) I'll have a try on my next anatomy session. Your posts are so helpful to see things outside of Zbrush that I miss when I'm sculpting in the program. Really appreciate your help! Here's the anatomy I was referencing: My idea was to try and get my sculpt as close to the ref as possible, then…
I think thats combination of racial specific anatomy [flat asian face ] and baby fat [more specifically buccal fat pad ] + depends on the angle this extra bump will be visible or not with a bit more rotation it will look like my drawing About the front view my diagram whats to show you that forehead is a bit wider in your…
Had some time to work on the head. There's a few areas I still want to refine such as the cheekbone area, also the nose bridge needs to be higher I think? I'm trying to get a kind of neutral look, but she looks a little intense, I'll play around with the nose bridge area to see if that helps... but I feel it's pretty much…
Joined the head and body together, try to get neck length correct, did a quick and dirty paint and material to try get a better feel. Had a bash at the face forms again, try to make it more refined. still trying to get things right... Here's where I am at. From now I'm going to go around cleaning and polishing the body,…
Further studies. This time I wanted to challenge myself to more unconventional body type sculpting. Searched out super-sized models and found this model had a very striking body shape. It was a refreshing break from a more standard body type and hoped it would help push my knowledge of underlying anatomy more. I hope to…