Awesome work. I'll definitely be following your progress, Obscura. I've always had an itch to pick up Houdini, being a fan of procedural work and all. Thanks for the inspiration!
Hey @melviso . Sorry, I forgot to reply to this. Actually I forgot about this thread...No they are baked into the meshes. The foliage tool is unable to give such density. Basically I bring the rock and the moss cards into Houdini, and I scatter them onto the rocks there. Then I export a merged mesh.
Nice work, Obscura. Are these all static meshes including the scattered assets from houdini imported into unreal with lods and materials set up or you are using landscape grass tools, procedural foilage for the scattering especially the moss? Tbh ue4 scattering tools aren't the best compared to other softwares.
I finally decided to start learning houdini. Its actually not as hard as it seems at the first look, at least after watching the "houdini isn't scary" tutorial series on youtube. It teaches you some important basics. After that, I was able to implement own ideas with minimal google searching, since im still not very…
The scale of things is not clear so it makes the moss look like bushes or other tall vegetation. You could add a cone or something to get a better sense of scale. Very interesting stuff, nonetheless, i am also looking into houdini. Could you go into more detail about the setup, specifically what drives the moss spawning?
Nice, very impressive considering you just started using Houdini I just started like 3 months ago and have been having difficulties. but its now my favorite modeling software. Whenever I scatter for unreal the hardest thing is to get the rotations and orientations working properly, so good job on that! Are you instancing…