I'm having trouble in ue4 with this rope blueprint. I made the mesh using a spline with a sweep in 3ds max with the spline being 50cm long. In ue4, I input the Section Length variable as 50cm, but because of the angle in the sweep, the geometry is technically a little longer than that resulting in the gap. Is there a way…
How does the connection look like when you copy paste it next to each other in the dcc? It kinda looks like its a mesh problem and not blueprints.Like the twists doesnt line up on the two ends.