Hi! I made a simple animation for my vehicle in Blender. I have two main problems during import process:1) The orientation of model is different than in animation. The animation is ok, but the model lays on the doors. Should I change something in export what is forward, or just rotate the model? 2) There's a scale problem,…
I daresay you can have the different doors opening individually by assigning them to slots in the animation blueprint, and triggering those animations masked by the slot.
For the last thing, you need an animation blueprint, and a standard blueprint to control it. You could have float values for which door is open by how much for example. The mesh can be rotated upon importing it. There is a transform field on the bottom of the import dialogue, and you can change the rotation there.