With a lot of developments and features being added to Blender in the past months where sculpting is involved, I am wondering how these features are compared to ZBrush currently. I do gather that ZBrush is probably better since its tailored to sculpting specifically but what about ZModeler, how does that hold up. I am not…
Thanks for the info. Nice work, mate. Can anyone pls share their experiences with the ''cloth/simulation brushes''. I wonder how it compares to Blender's.
I was under the impression that Zbrush always worked with regular polygons since its polymesh models have always reported data on its points (vertices) and polys. The models are constructed the same way (except for the fact that it doesn't support n-gons, something it had in common with Blender for a while), and they…
It depends on your requirements and your workflow. For a start zB is 2.5D, which means you rotate and scale the model instead of navigating the editor camera in the usual 3D sense. Models in zB are made up of pixols which are way lighter for information representation and are only converted to points and polys on export.…