Picture related I want to make this scene but I wanted to ask what you guys think the best way to approach the bridge and wall would be. Should I just make a blockout and take it to zbrush and just use sorta sculpt it from there or should I make like 10-20 single bricks, sculpt those and them assemble them by hand to form…
Solid advice. Reminds me of this piece. I've restored all the broken images with Polycount-hosted versions, worth preserving! Anyhow hope this helps you. https://polycount.com/discussion/91066/pirate-castle-udk/p1
It's not that your sculpting is bad or anything. It's just that you're sculpting your idea of what bricks are rather than the bricks/slabs you see in the miniature. Look at their shape, how they vary. Try to replicate what you see, not what you think you see. Some of those slabs are nearly round, at least on the x/y plane.…
Yeah im just worried about gaps. How will the bake look if I have a bunch of holes between the stones? What do you think of this? I'll trim down the sides of some and narrow a couple of them out to make them thinner when I sculpt.
What do you guys think so far? I have to say texturing is still my weakest strength so far. Still learning substance painter. Here is the bake from Zbrush
Depends on how much mesh detail you want and your other restrictions. If you put that detail into a texture, then you could just do a tiling texture for the "wall" parts. A strip of a trim texture for the arches. Then a unique texture for the stairs. Then maybe another tiling for the path. Combine the path tiling and the…