Still working piecemeal on this. Tried out a new hairstyle in November which I've since restarted (a little too low poly looking) but wanted to post something since its been yet another year. A little happier with the sculpt as time chugs along but still not there yet. Textures meh though I did switch to Marmoset 4 to do…
Lots going on since the last update. - Overall changes to the proportions of the face - Texture revamp, more work on the albedo + some reworking/rebaking of pore detail. I was especially missing proper tuning in my spec and roughness textures. - Reworked the Marmoset scene and solidified some proper preview lighting.…
So to elaborate a bit on the skin "fixing" I had a lot of skin detail split into different layers in zbrush and they needed a bit more blending love because I was basically turning my skin pores in to errant noise. I made the adjustments to the high poly and rebaked which is giving me a bit better control over the…
Hey!! So much activity all of a sudden haha. I'll do my best to answer everything, sorry if its a bit long winded but a lot of stuff happened with this project. I ended up completing an entirely different stylized Knight character in the time where I was burnt out on learning how to create human heads. HAIR I used Maya's…