Lots going on since the last update. - Overall changes to the proportions of the face - Texture revamp, more work on the albedo + some reworking/rebaking of pore detail. I was especially missing proper tuning in my spec and roughness textures. - Reworked the Marmoset scene and solidified some proper preview lighting.…
Latest shot: Hey everybody! Figured it was time to starting posting some of the work I've been doing for my second character under the mentorship of Georgian Avasilcutei. This time around I'm pushing the realistic game ready angle, challenging myself to create a likeness as well as tackling hair for the first time. I'll be…
That's a good likeness, very recognisable. I think as soon as you put any facial expression on her (I hope you do some blendshapes etc.), she'll look even better. Any plans to do her pipe? Always thought this was a strong image :
Still working piecemeal on this. Tried out a new hairstyle in November which I've since restarted (a little too low poly looking) but wanted to post something since its been yet another year. A little happier with the sculpt as time chugs along but still not there yet. Textures meh though I did switch to Marmoset 4 to do…
Appreciate it! It's great to hear it comes off that way, I was mentioning to someone the other day how every time I post something it feels like there's nothing left to do, but then you let your eyes refresh and everything looks wrong and broken again. I also do plan on having a few expressions done. I hear those blend…
So to elaborate a bit on the skin "fixing" I had a lot of skin detail split into different layers in zbrush and they needed a bit more blending love because I was basically turning my skin pores in to errant noise. I made the adjustments to the high poly and rebaked which is giving me a bit better control over the…
Hey!! So much activity all of a sudden haha. I'll do my best to answer everything, sorry if its a bit long winded but a lot of stuff happened with this project. I ended up completing an entirely different stylized Knight character in the time where I was burnt out on learning how to create human heads. HAIR I used Maya's…