Making some progress on the garments. This shot is pretty much a direct dump from Marvelous Designer into Marmoset(also missing the jacket lining etc).
"He returned to a 4 year old WIP thread in the ancient temple where the the greatest of the 3D wizards honed their craft for years" Lol 5yrs is that all! I've got a tiger tank been chipping away at for twice that long 😁 Anyhow nice portrait of Eva Green, especially her eyes and like Eric said it's about time she's properly…
Haha thanks guys! I have the portrait on hiatus while I work on the garments etc for the rest of the character. Ultimately I'm gonna try to get this into unreal for the final renders. Fingers crossed I can get that done sooner rather than later.
Legends speak of a man who was recently part of a studio closure. He returned to a 4 year old WIP thread in the ancient temple where the the greatest of the 3D wizards honed their craft for years. He hoped once more to draw upon its magical essence and wield it to complete long unfinished tasks.
Hey!! So much activity all of a sudden haha. I'll do my best to answer everything, sorry if its a bit long winded but a lot of stuff happened with this project. I ended up completing an entirely different stylized Knight character in the time where I was burnt out on learning how to create human heads. HAIR I used Maya's…
Latest shot: Hey everybody! Figured it was time to starting posting some of the work I've been doing for my second character under the mentorship of Georgian Avasilcutei. This time around I'm pushing the realistic game ready angle, challenging myself to create a likeness as well as tackling hair for the first time. I'll be…
Lots going on since the last update. - Overall changes to the proportions of the face - Texture revamp, more work on the albedo + some reworking/rebaking of pore detail. I was especially missing proper tuning in my spec and roughness textures. - Reworked the Marmoset scene and solidified some proper preview lighting.…