*Update 2: Lowpoly Finished (starting UV's unwrapping.) High poly: 1.777,076 Tri's Low poly: 20,403 Tri's UV's will soon be unwrapped and then will be brought into Substance Painter to be baked (same process for the characters when I get around to it.)
I like the rocket launcher, gives me Ratchet & Clank vibes. There are definitely some issues though. The large black barrel is over-optimized, it needs at least double the number of segments to round it out without getting distortion on the normals from the holes that're punctured into it. The handle grip topology is…