Hi, I have a web based animation editor. I create the sprites manually. So for a walk cycle, I create about 10 frames. As time has gone by, the number of characters have increased. I am now wondering if it may be worth it to introduce skeletons. So, I create the 10 frames for the skeleton walk cycle and develop code to…
If you're using Unity, they have a 2D skeletal system that comes with the engine. As long as the joint names are the same, the animation clip can play on multiple characters: https://www.youtube.com/watch?v=EZtpACxCTEE Not open source, but Spine is pretty good for skeletal animation that you can export to other game…