Hi,I want to implement the skinning on my own software, so I am looking to either modify existing opensource stuff or just write it myself. Here is something I found but the description is so so. https://blog.tensorflow.org/2020/05/pose-animator-open-source-tool-to-bring-svg-characters-to-life.html
Hi, I have a web based animation editor. I create the sprites manually. So for a walk cycle, I create about 10 frames. As time has gone by, the number of characters have increased. I am now wondering if it may be worth it to introduce skeletons. So, I create the 10 frames for the skeleton walk cycle and develop code to…