Hi! Since the announcement of Ghost of Tsushima many months ago, I wanted to create my own samurai character. I started working on this character a few months ago dedicating time to work on this mostly on weekends. My endgoal is to have a realistic character running in realtime (UE4) appliying what I learned by working in…
Hello again, This week I've been working on detailing the katana. I have a blockout that I used for the main model. After getting the shapes and proportions the most tricky part is the detailing especially in the Tsuba since It's a big point of interest. I decided to go for a wave thematic with two koi fish following the…
Nice to hear, hope the move has been good to you! Well, here are some questions that come to mind if that's ok For the cloth, you took the simulations you were happy with and added further detail in ZBrush (like minifolds)? How did you go about approaching the seams/pattern shapes to create the various articles of clothing…
@de_cbble It's hard to put a time estimate on this kind of stuff, especially when I only work on it in my free time. I work as a character artist in a studio so after 8 hours of work sometimes it's hard to not be burned down after work and find the motivation to work on these pieces. If I was working on this full time…
Hi @de_cbble thanks I'm in my new place and have internet now let me see, for the cloth, I usually just try to get a simulation I'm happy with and then add detail in zbrush you can see the meshes I ended up with on the previous post. That's literally what I take to ZBrush. when detailing the clothing I add thickness and…