Thank you for your reply.Thanks to you, I learned how to smooth other than normal map and soften edge. [Select what you're exporting-> export selection-> uncheck smooth mesh (make sure smooth mesh is NOT checked off and is left blank). Doing this will export your mesh as if you applied the sub D, thus making it smooth…
Interface Thank you for your reply [Wait are you using Sub D in Maya to smooth the model?]Does that mean you can increase the number of object polygons you have created? Convert> smooth mesh preview to polygonsIs this the way to go? I am making a normal map with ZBrush.Is this no good?
Yep Sub D is was increases the polycount of the model IF you use it. That's what makes the model so smooth. But yes you COULD go about doing convert> smooth mesh, but that's not ideal since you'll lose your original mesh unless you duplicate a backup. If you want to just be able to select your Sub D mesh and export it…
Wait are you using Sub D in Maya to smooth the model? Or are you just rendering it as is without Sub D? If you're using Sub D in Maya for the smoothness, then in order to export that out, you would have to do as @DavidCruz mentioned. Simply Export -> un-tick the "Smooth Mesh" option. And your mesh will be tesselated at…
Thank you for your reply! I am using fbx. I used [soften edge]. It looks smooth. I have already used [soften edge] when developing UV. Should I use [soften edge] again before bringing all the objects into the marmoset toolbag?