I'm using Max 2021 and Zbrush 2021. In Max, the system unit scale is set to 1 cm and the export scale in Zbrush is set to 1. When I GoZ from Max, the model imports at a massive scale into Zbrush. So much so that the brush is just a tiny red dot and I can't sculpt on the model. I tried the transpose master and that works…
I found if I exported a fbx from Max and brought that into Zbrush, the scale is fine. I could then GoZ that imported fbx from Zbrush back to Max and it would load back in at the correct scale. I could then GoZ back and forth from Max to Zbrush, Zbrush to Max with no scaling issues for that model. Kind of a pain, but it at…
It's uninituative as hell, but you can fix this with the built-in scale master plugin. Get your head round the idea that zbrush deals in generic units, so something that's 2 units in zbrush will import differently into different apps. For example, Max and Maya use centimetres as the default unit scale, so our 2 unit zbrush…
I forgot to actually answer your first post. When you use GoZ from Max, I believe the model is being exported and imported as an OBJ, under the hood. This uses generic units as discussed in my post above. So a character in max that is 180cm tall will be imported into Zbrush at 180 generic units. Zbrush works best with…