I'm having a really weird problem. I added a metarig to the scene, edited the pose to fit my character, apply it as the rest pose, applied loc/rot/scale, and Generated Rig. The problem is that on the rig that it generates there is a "bugged" controller in the image below. On the left side is the controller in rest mode,…
Do your thigh and shin bones have a slight bend forward? This is how you tell Blender in what direction you want the IK chain to bend. If the IK chain changes slightly between the Edit and Pose modes, it's probably because the IK goal bone isn't properly aligned to the imaginary line between the first and last bones in the…
Well, my 'alt+R' is working, and I don't see any edit/pose mode mismatch... The axis where it is rotated is the y axis not the z - as indicated by the gimbal trasform orientation - and the y is not locked. Do you get any error messages?
https://drive.google.com/file/d/1jk5RvFQrdlHRr4Pruz8Sk9br0QX3_IYm/view?usp=sharing That is the file with only the rig. You can still see how the rig adjusts itself when you switch from the rest position to pose position in pose mode. I tried both gimbal and quats. but neither fixed the problem.
Hard to tell without testing it personally. If u could provide the file would be great. So, is the mesh weight painted already and it does not move with the controller as well? Have u checked for gimbal lock? ideally u would put the rotation mode on gimbal when animating it tells the correct locked axis.