No, inset isn't designed to work that way. Inset basically determines the direction inset verts move by generating a matrix from averaging the normalized parallel edges for its side-to-side angle, and the selected faces edges (including the hidden ones) for the the relative up/down angle.
When you use the inset function in 3ds max it seems the vertices kind of all do what they want going in unsavory directions.Is there a setting to orient the vertices to move toward a central point?I'm trying to create a uniform set of concentric circles to create what looks like the rubber rings on a subwoofer. I know you…