Hi, I'am planning a level inside ue4 and I would like to use vertex painting on walls to blend multiple materials together. I do know that I'll need a fair amount of vertexes to have nice results when blending the materials, but, should I disable LODs for assets that will have vertex painting ?
LODs are an optimization technique, if you disable them you might have terrible performance, besides sth called 'overshading' which is a uggly visual glitch, but disabling LODs might be okay for short distances like interior scenes. Idk about vertex painting in UE, but why don't use ordinary baked textures instead?