Hi, I will try to explain me the better I can and I will upload a lot of photos for improve my explanations because I don't know how to explain this, apologies in advance. I have a model with two "parts", the armor and the body, I divide the model in two parts because I thought it would be the best form to avoid problems…
Yes I have a couple sets but I don't know what I have to do before uploading to Mixamo in Maya in the UV set editor, what you want me to double check? UPDATE: I combine the two objects that I had in Maya and imported to Mixamo and now everything works correct. I think the problem arose when you have two objects…
Hmm, I can't imagine why it would change anything about the UVs. It is only skinning to a rig. Perhaps you had a couple of UV sets present before uploading to mixamo and it chose the wrong one. Use the UV set editor in maya to double check that. If that isnt the problem, upload an .mb file of the model you are sending to…
mixamo combines the materials. But you have everything you need now so its just a matter of reorganizing. * You have the model with correct UV's and materials. * You have a rigged version of that model with animations. So you need to transfer the correct materials onto the rigged model. In maya you can just select those…
Thanks Alex! The problem is that Mixamo don't respect my UV's organization and change it, this is the model of Mixamo and the orange UV's are the armor: And my original armor UV's are this: For this reason I can't apply my textures, and the same happens with the body textures. Thanks for answer me!