I've been trying to refresh my UE knowledge with regard to landscapes / materials. What I want from my material is this.. Several material functions that define my various surfaces Painted layer masks modulated by procedural masks (eg. mask by slope etc) This appears to be doable but something seems decidedly janky about…
As per the first rule of begging for help on a forum, I posted the question and immediately found the answer for myself which is that ... adding and naming a landscapeLayerSample node will add a layer to the landscape