Hey all, for practice i am planning on creating this car. I intend on making it as detailed as i feasibly can and making it game ready. Progress so far...
Well done. Though some constructive feedback I think worth at least a mention for future reference. Firstly the car's paint dimpling - 'orange peel' effect is reading slightly off, similar imo to a 'concrete' like rough surface material plus the headlights are basically diffuse without transperent glass reflective…
Still chipping away with the model. I decided its not worth the effort to detail out the interior, maybe later on i might do this. Im very close to calling the high poly complete.
Thanks for the input lluc21. i had modelled the inside of the wheel rim in the high poly but to save texture space i deleted the inner faces to the rims and substance painter and marmoset cull the inverse side of the normals which is why it looks like there is no inner wheel which i forgot. i had planned to have the model…
Ended up looking great! As sacboi said, I don't think the paint reads too well. The peeling and scratches should be more in the roughness channel and less in the Normal. Also, one thing I noticed (and honestly, it is an issue I have with my models too) is that the inner wheel is not modeled and some gaps are not completely…
Hey Sacboi, thanks for the feedback. i had noticed something was off with the texture but could not figure out what. i plan on fixing these issues once i get more familiar with Substance painter.