Hi! I have a question when it comes to modeling interiors of apartments, houses, offices or any other building of this style for video games. When modeling interiors, I usually use a modular approach, although sometimes I like to model entire rooms on a single mesh, depending on the type of project I use one method or…
Designing a modular kit means more time up front for planning, but saves you time down the road for revisions and sets you up for scalability. If those were not concerns, it would be a waste of time then to spend that extra time planning out a modular kit.
There is a deadline and a budget so you want maximum efficiency. This means do the most with the least. So build as much as you can from a modular kit, using unique pieces only where absolutely necessary to meet the desired artistic goal. Modern buildings are made from modular, dimensional materials anyway, so it makes…
what style of architecture is it? are you going to be able to go outside this building? if you can go outside how far away are you going to be able to see it? How detailed are the wall meshes going to be? Is each room going to have different wall textures? All of these approaches can work. And some of the approaches have…
So it is best to use the modular approach whenever possible. Although I saw a video of the guys from Escape from Tarkov, they modeled a building that could be perfectly modular and opted to model-everything. I think it is a method that is also correct but it is still not a good option if maximum optimization is sought.…