Hey guys, I'm following the Flipped Normals tutorial on making a building and I noticed the tutor says to select OpenGL for the Normal Format. What is strange is that my mesh in Direct X format looks like his does when he selects OpenGL! When i select OpenGL it ends up looking a bit funky(it looks like his one before he…
Thanks for the information, Designer is still quite foreign to me. I think he did it this was(the tutor) because he ends up rendering in Blender. I rendered in Toolbag where I can flip the normal there anyway.