Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…
Yes don't UV more than you have to, so if you can cut the mesh in half and cut up some UVs, then mirror it back and do a final UV layout, you'll save time. Same with any array "do we agree that my lowpoly shading must be flat ? I mean, I don't have to turn on the smooth shading since this smooth effect will come from the…