Quixel Megascans + UE4 Layered materials with RGB masks.So there is 3 textures sets for masking layers, all proceduraly generated in painter, no normal map backed for geometry
Inspired by Stalker 2 teaser, I decided to make fan art of the famous bridge from the first location of the S.T.A.L.K.E.R.: Shadow of Chernobyl. Blender for modeling and UV, UE4 for real time