Inspired by Stalker 2 teaser, I decided to make fan art of the famous bridge from the first location of the S.T.A.L.K.E.R.: Shadow of Chernobyl. Blender for modeling and UV, UE4 for real time
Thanks man, I want to try bevel with weighted normal for geometry, parts of the bridge are quite large and texel density is not enough for baked normal map.
Thanks! For Bridge im using Paragon workflow with layer materials For wagon I want to try classic PBR atlas https://www.youtube.com/watch?v=nVes6OUyzdw&feature=emb_logo https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/LayeredMaterials/index.html