Hi all! I understand that the usual workflow in UE4 when creating a level is as follows: 1-Search references2-Create a design on paper or with software.3-Blockout the entire level, iterate until the result is what you were looking for.4-Model with a 3D software (Blender, Maya ...) the models to replace the…
So after block out and design refinement you usually want to start getting in the actual rough visualizations of your assets. This will usually focus on your environment and architecture kits. You want to think big to small. Start roughing in your modular kit that you intend to use across the entire level. I wouldn't worry…