I understand that the usual workflow in UE4 when creating a level is as follows:
2-Create a design on paper or with software.
3-Blockout the entire level, iterate until the result is what you were looking for.
4-Model with a 3D software (Blender, Maya ...) the models to replace the BSP.
My question is this:
When I have all the blockout built in UE4, how do I model the final 3D models in Blender or Maya while maintaining the proportions of the objects made in bockout?
Thank you so much for your attention.
I have spent hours looking for a little information about this, but it seems that in all places these details are skipped.