Hi guys! The situation is: i created the gameover screen animation which contains the characters, animated with skin and whos faces animated with morph, for the game project. This is how it looks in the initial scene and must look in Unity: I'm trying to transfer this to Unity by exporting it to FBX file by picking the…
Unfortunately I've run into 3 different bugs that prevent morphs working from Max. It can be any of these issues. 1. FBX (from Max) doesn't support morph animation in Animation Takes (ie Clips). The Game Exporter uses takes, so the workaround is to export manually through the file menu instead. Change the Exporter to the…
So I imported your fbx into Max, set keys for the morph channels. Exported through the file menu, and the expression on the cat and man are working correctly in Unity.