I'm trying to understando how the edge loops for the hips should work. I'm trying to internalize how to use 5-star poles to change direction of the loops. I was able to come up with this: Is this ok? Does it makes sense? How should i improve it, or what should i change? Thanks!
@lucardo I think you're too worried about keeping all your polygons as quads. It's not necessary, unless its for sculpting. Remember that in the end, it's all triangles. Regarding your question about my usage of triangles: I built the orange area to be able to stretch and compress as the leg pivots backwards and forwards,…
http://wiki.polycount.com/wiki/BaseMesh check these out ^ also check out the daz genesis 8 (it's free), and gumroad and artstation as well. Lots of free stuff out there from professional artist. You'll find almost every single one is different. There isn't one right way to do the topology. Best thing to do is determine…