I was wondering if there were any scripts floating around for these apps (specially Maya) that would take a mesh that has UVs, and create a flat 2D mesh "unfolded" according to its UVs, like you can do in ZBrush. I was experimenting to see if it would save me some time at transferring textures between meshes. Sometimes…
https://gumroad.com/l/rVWY -This is the only one that comes to mind, I know there are a few others that only do the uv>flat mesh thing but can't think of their names at the moment. I used to use mopKnit, but IIRC that doesn't work in newer maya versions?