I guess you could use alembic to export out the animation, that way you don't need to worry about the weights. But that's assuming you're not gonna export to the Marmoset viewer
I am trying to figure out if I can use softmods as part of animation process. For instance, to create a persons stomach moving in and out breathing, without adding extra bones. It seems like softmod is nice because i can add and subtract independent of the rig and weight painting, right? I can't figure out how to export in…