Hi guys, there another question has been arose: it's possible (legal) to mix between manual creasing (triple edges technique) and mandatory creasing (saying like that one in zbrush), its not prohibited? in movie productionpipeline ? thank you in advance
Nothing has fully sharp edges in real life. Edit - I'm not much of a zbrush pro, and I assumed that it would give fully sharp edge but after a bit of image googling, it seems like it can give smooth result. But then my question is, if you bake this into the mesh, then whats the difference? Nothing? And normally you…
Hey jozin, the studio I'm working at uses both creased edges and support loops, though the majority of assets are done with support loops and just a few with additional creasing. Creases carry over without problems from zbrush to maya via fbx. In maya they will usually have a value of 10 (I'm on the receiving end here so…
I wouldn't think many renderers supports them if any, but someone more experienced with the topic should clarify this. I haven't seen such a workflow where I work, or anywhere to be honest. I would assume that this info is lost at the moment you export the mesh back to maya or whatever dcc. So maybe the best is, to do a…
The question was about standards in films industry, and it not seems zbrush supports for opensubdiv creasing (not sure through), as far as I know, subd is applied dynamically at rendering stage, so zbrush creasing must be supported by renderer, whether it is maya or any other software like unreal engine But when baking to…