I would scrutinise your final result for texel density but in fairness I'm a texel density nazi. strict adherence to texel density is not about how many pixels there are per metre, it's about making sure that the scale of detail like bricks, bolt heads and other such visual references are consistent and believable. If an…
Nobody would scrutinize your final product for texel density . So not perfectly same texel size is ok and in some cases logical. Doors could be unique textures or be mix of unique and tillable " detail " textures + decals + material layers as pretty much everything else. There is no single "right" way. It's a part of…
Hi, Normally you use in Games Tileable Textures for big Buildings (because of the Texel Density) so my Question is do you use the Textures on the WHOLE Building so for example Tileable Textures on the Building itself, on the Window Frames, on the Glass, on the Doors or do you use for some pieces the UV's like for the…