Hi, I've made a post at the autodesk forums as well but maybe somebody here has some experience too: im using maya 2018 problem is after adding blendshape nodes (created from shape editor) to an animation layer, whenever I select the associated mesh or animation layer I have a freeze up of several minutes. Same on…
@Alex Javor I'm glad it works, but ehhh, doubt that's the case. The anim layer should only be seeing the keys, not parsing the full contents of the blendshape node. I'm fairly sure that loads of others (and myself) have had high poly characters with a load of blendshapes firing off all over the place.
@throttlekitty I've rigged a new lower poly mesh and recreated the original scenario. I've added dozens of blendshapes and went crazy keying them on several different animation layers. So far I cannot recreate the problem. I do notice a small slowdown when adding the blendshape node to a new animation layer, and I imagine…
Hey @throttlekitty , i have deleted ng skin tools custom nodes before exporting the rig, so i dont think that should be an issue. I believe I narrowed it down and the issue may be pretty simple: basically if i key frame too many corrective blendshapes it really starts to bog down. I think I am just asking too much from my…