Hi, I've made a post at the autodesk forums as well but maybe somebody here has some experience too: im using maya 2018 problem is after adding blendshape nodes (created from shape editor) to an animation layer, whenever I select the associated mesh or animation layer I have a freeze up of several minutes. Same on…
@throttlekitty I've rigged a new lower poly mesh and recreated the original scenario. I've added dozens of blendshapes and went crazy keying them on several different animation layers. So far I cannot recreate the problem. I do notice a small slowdown when adding the blendshape node to a new animation layer, and I imagine…
Are you using ngSkinTools as well? Even a modest amount of layers gives a hiccup for me, but not several minutes (probably not the case, just mentioning it). I'm not sure if you're aware or if it's important to you, but recent versions of advanced skeleton can swap to a joint-based face rig. IIRC previously there was a…
It could be the number of blendshapes, or perhaps *which* ones? Advanced Skeleton's layer system runs duplicates of the head mesh with different weights and deformations on them, piping their outputs to your real mesh as a single blendshape. I couldn't tell you the performance of each of these sub systems though. So if…
Hey @throttlekitty , i have deleted ng skin tools custom nodes before exporting the rig, so i dont think that should be an issue. I believe I narrowed it down and the issue may be pretty simple: basically if i key frame too many corrective blendshapes it really starts to bog down. I think I am just asking too much from my…
@Alex Javor I'm glad it works, but ehhh, doubt that's the case. The anim layer should only be seeing the keys, not parsing the full contents of the blendshape node. I'm fairly sure that loads of others (and myself) have had high poly characters with a load of blendshapes firing off all over the place.
@throttlekitty , that would be awesome, but before i use any of your time i'll finish up the work I am doing with new mesh and rig and then test with it. i needed to standardize my whole pipeline anyway so i'll be continuing with the new model and rig, it's not only just for troubleshooting. Once I get this ready to be…
I had some freezes with mGear but they are gone with 442.92 Also closing other GPU hungry Software does help. Substance and Nuke in the Background + rendering in Vray on GPU isnt a good idea.