Hello,I create some models in MoI 3D and want to retopologize them in 3ds Max using QuadRemesher. For QR to work properly I need to set up smoothing groups. Luckily MoI 3D exports all parts which need to have a unique smoothing group in separate elements. SO I quickly give them some random materials using material IDs to…
Thanks, that makes it a bit faster. Still would be nice to automate it completly. I just need to turn Material ID 1 to smoothing group 1, material ID 2 to smoothing group 2, M ID 3 to SG 3...
Well scratch that. The transfer isn't 1 - 1. Smoothing groups are bitwise values (1 - 2 - 4 - 8 - 16 etc.). Maxscript is the most logical choice, and this points to a unexpected result in DCM. I'll log that ;)
You could select by ID in the same little window that you can assign material id's to polygons, and then give it an autosmooth (which can be hotkeyed) of a low threshold, like 180, so that the entire selection of material id gets one unique smoothing group next to another.
You can do it with the Data Channel Modifier. * Add Data channel Modifier on top * Add Face Input - Material ID * Add Normalize modifier - more on this later * Add Face Output and set to Smoothing Groups Now go to Normalize modifier and set min to 1 and max to how ever many material ID's you have. You have to do this…